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#The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades.
#The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades.


[[File:residence-upgrade.png]]
[[File:residence-upgrade.png|500px|center]]





Versione delle 09:40, 9 gen 2015

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Residence

Purpose

To bring population in your city you will need to build up residences. Your population will live in there and you can visit them regularly to collect coins as taxes.

Residences provides you with two very important features of the game: Population and Coins.

Population is provided by residences. The higher the level of a residential the more population it provides. It is needed for building new non-residential buildings and non-residential upgrades.

The population shown in the HUD is the "Available Population" which is given from "Total Population" - "Working Population"

    • Total population is the sum of population generated by all residences of the city
    • Used population is the sum of population consumed by all non-residential buildings

Coins are produced automatically over time from residences without need from you to give the order. You will only need to click on the building to collect Coins and store them in the Coin Storage. Coins are only available once they have been collected!

Unlocking technologies, construction, Unit training and world map expeditions require Coins.


Requirements

You can build up the Residence in the build menu. It needs street connection to the Main Hall. It can be moved, sold and rebuilt.

Upgrade

Upgrading a residence to the next level will increase:

  1. The amount of produced Coins per time. So the production will be more efficient!
  2. The amount of population. Population is very important because it is needed for building new non-residential buildings and for non-residential upgrades.
Residence-upgrade.png


Residence Levels Overview Elves

Residence building information
Level Wood.png Clay.png Iron.png Provisions.png Points Production
per hour
Hit Points
1 50 60 55 5 6 100 3
2 63 77 68 6 7 112,44 3
3 78 98 84 7 9 126,44 4
4 98 124 104 8 10 142,17 4
5 122 159 128 9 12 159,86 4
6 153 202 158 10 15 179,76 5
7 191 258 195 12 18 202,12 5
8 238 329 241 14 21 227,28 6
9 298 419 298 16 26 255,56 6
10 373 534 368 18 31 287,36 7
11 466 681 454 21 37 323,12 8
12 582 868 561 24 45 363,33 9
13 728 1,107 692 28 53 408,54 9
14 909 1,412 855 33 64 459,38 10
15 1,137 1,800 1,056 38 77 516,54 11
16 1,421 2,295 1,304 43 92 580,82 13
17 1,776 2,926 1,611 50 111 653,1 14
18 2,220 3,731 1,989 58 133 734,17 15
19 2,776 4,757 2,457 67 160 825,76 17
20 3,469 6,065 3,034 77 192 928,52 18
21 4,337 7,733 3,747 89 230 1.044,06 20
22 5,421 9,860 4,628 103 276 1.173,98 22
23 6,776 12,571 5,715 119 331 1.320,07 24
24 8,470 16,028 7,058 138 397 1.484,34 27
25 10,588 20,436 8,717 159 477 1.669,06 30
26 13,235 26,056 10,766 183 572 1.876,75 33
27 16,544 33,221 13,295 212 687 2.110,30 36
28 20,680 42,357 16,420 245 824 2.372,90 39
29 25,849 54,005 20,297 283 989 2.668,19 43
30 32,312 68,857 25,044 326 1,187 3.000,21 48

Building levels Elves

Level 1 - 5 Level 6 - 10 Level 11 - 15 Level 16 - 20 Level 21 - 25 Level 26 - 30
Timber camp lvl 1-5.png Timber camp lvl 6-10.png Timber camp lvl 11-15.png Timber camp lvl 16-20.png Timber camp lvl 21-25.png Timber camp lvl 26-30.png
Press on each building level to see a bigger image.