Unità provincia: differenze tra le versioni
Vai alla navigazione
Nessun oggetto della modifica |
|||
Riga 17: | Riga 17: | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|Thieves are flexible and agile melee fighters. | |Thieves are flexible and agile melee fighters. | ||
| | |[[File:good_planks_small.png|Planks]] [[File:good_scrolls_small.png|Scrolls]] [[File:good_silk_small.png|Silk]] | ||
|- | |- | ||
|[[File:Mob_crossbow.png|70px|Bandit]] | |[[File:Mob_crossbow.png|70px|Bandit]] | ||
|align=center|[[File:Short_ranged.png|Short Ranged]] | |align=center|[[File:Short_ranged.png|Short Ranged]] | ||
|Bandits usually try to hide and use their wits to neutralize even the strongest enemy. | |Bandits usually try to hide and use their wits to neutralize even the strongest enemy. | ||
| | |[[File:good_steel_small.png|Steel]] [[File:good_scrolls_small.png|Scrolls]] [[File:good_silk_small.png|Silk]] [[File:good_gems_small.png|Gems]] | ||
|- | |- | ||
|[[File:Human hellhound.png|70px|War Dog]] | |[[File:Human hellhound.png|70px|War Dog]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|War dogs are deadly weapons trained to search and destroy the opponent's ranged units. | |War dogs are deadly weapons trained to search and destroy the opponent's ranged units. | ||
| | |[[File:good_marble_small.png|Marble]] [[File:good_crystal_small.png|Crystal]] [[File:good_scrolls_small.png|Scrolls]] [[File:good_magic_dust_small.png|Magic Dust]] | ||
|- | |- | ||
|[[File:Mob_ork.png|70px|Orc]] | |[[File:Mob_ork.png|70px|Orc]] | ||
|align=center|[[File:light_melee.png|Light Melee]] | |align=center|[[File:light_melee.png|Light Melee]] | ||
|Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe. | |Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe. | ||
| | |[[File:good_marble_small.png|Marble]] [[File:good_crystal_small.png|Crystal]] | ||
|- | |- | ||
|[[File:Mob_archer.png|70px|Archer]] | |[[File:Mob_archer.png|70px|Archer]] | ||
|align=center|[[File:Short_ranged.png|Short Ranged]] | |align=center|[[File:Short_ranged.png|Short Ranged]] | ||
|These dangerous ranged fighters are known to strike attack fast and hard. | |These dangerous ranged fighters are known to strike attack fast and hard. | ||
| | |[[File:good_planks_small.png|Planks]] [[File:good_elixir_small.png|Elixir]] [[File:good_magic_dust_small.png|Magic Dust]] | ||
|- | |- | ||
|[[File:Mob_knight.png|70px|Knight]] | |[[File:Mob_knight.png|70px|Knight]] | ||
|align=center|[[File:Heavy_melee.png|Heavy Melee]] | |align=center|[[File:Heavy_melee.png|Heavy Melee]] | ||
|The duty of the heavy armored Knights is to protect their land and their allies. | |The duty of the heavy armored Knights is to protect their land and their allies. | ||
| | |[[File:good_steel_small.png|Steel]] [[File:good_magic_dust_small.png|Magic Dust]] [[File:good_gems_small.png|Gems]] | ||
|- | |- | ||
|[[File:Mob_stone.png|70px|Steinling]] | |[[File:Mob_stone.png|70px|Steinling]] | ||
|align=center|[[File:Long_ranged.png|Heavy Ranged]] | |align=center|[[File:Long_ranged.png|Heavy Ranged]] | ||
|These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops. | |These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops. | ||
| | |[[File:good_marble_small.png|Marble]] [[File:good_elixir_small.png|Elixir]] | ||
|- | |- | ||
|[[File:Mob_swamp.png|70px|Swamp Monster]] | |[[File:Mob_swamp.png|70px|Swamp Monster]] | ||
|align=center|[[File:Heavy_melee.png|Heavy Melee]] | |align=center|[[File:Heavy_melee.png|Heavy Melee]] | ||
|Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies. | |Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies. | ||
| | |[[File:good_planks_small.png|Planks]] | ||
|- | |- | ||
|[[File:Mob_necromancer.png|70px|Necromancer]] | |[[File:Mob_necromancer.png|70px|Necromancer]] | ||
|align=center|[[File:Mage.png|Mage]] | |align=center|[[File:Mage.png|Mage]] | ||
|The Necromancer is able to curse enemies that makes them extremely vulnerable. | |The Necromancer is able to curse enemies that makes them extremely vulnerable. | ||
| | | [[File:good_elixir_small.png|Elixir]] [[File:good_magic_dust_small.png|Magic Dust]] | ||
|- | |- | ||
|[[File:Mob_mortar.png|70px|Mortar]] | |[[File:Mob_mortar.png|70px|Mortar]] | ||
|align=center|[[File:Long_ranged.png|Heavy Ranged]] | |align=center|[[File:Long_ranged.png|Heavy Ranged]] | ||
|A mortar can attack every square on the battlefield, but its hits are quite inaccurate. | |A mortar can attack every square on the battlefield, but its hits are quite inaccurate. | ||
| | |[[File:good_steel_small.png|Steel]] [[File:good_silk_small.png|Silk]] | ||
|} | |} |
Versione delle 20:35, 17 mar 2015
|
Province Units
The units you will find on the Provinces depend largely on the type of Province.