Unità provincia: differenze tra le versioni

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{{Template:Units_overview}}
[[Category:Units]]
===Province Units===


At the beginning, the units you will find on the Provinces depend largely on the type of Province, however, the further you go into the World Map, the more complex their combination gets and the more you will find them in every Province.
{| style="text-align: center"
!colspan="4"|Province Units Information
|-
|Unit Type
|Class
|Description
|Provinces
|-
|[[File:Mob_sword.png|70px|Thief]]
|align=center|[[File:light_melee.png|Light Melee]]
|Thieves are flexible and agile melee fighters.
|[[File:good_planks_small.png|Planks]] [[File:good_scrolls_small.png|Scrolls]] [[File:good_silk_small.png|Silk]]
|-
|[[File:Mob_crossbow.png|70px|Bandit]]
|align=center|[[File:Short_ranged.png|Short Ranged]]
|Bandits usually try to hide and use their wits to neutralize even the strongest enemy.
|[[File:good_steel_small.png|Steel]] [[File:good_scrolls_small.png|Scrolls]] [[File:good_silk_small.png|Silk]] [[File:good_gems_small.png|Gems]]
|-
|[[File:Human hellhound.png|70px|War Dog]]
|align=center|[[File:light_melee.png|Light Melee]]
|War dogs are deadly weapons trained to search and destroy the opponent's ranged units.
|[[File:good_marble_small.png|Marble]] [[File:good_crystal_small.png|Crystal]] [[File:good_scrolls_small.png|Scrolls]] [[File:good_magic_dust_small.png|Magic Dust]]
|-
|[[File:Mob_ork.png|70px|Orc]]
|align=center|[[File:light_melee.png|Light Melee]]
|Orcs tend to attack without thinking too much. They are particulary feared for their deadly axe.
|[[File:good_marble_small.png|Marble]] [[File:good_crystal_small.png|Crystal]]
|-
|[[File:Mob_archer.png|70px|Archer]]
|align=center|[[File:Short_ranged.png|Short Ranged]]
|These dangerous ranged fighters are known to strike attack fast and hard.
|[[File:good_planks_small.png|Planks]] [[File:good_elixir_small.png|Elixir]] [[File:good_magic_dust_small.png|Magic Dust]]
|-
|[[File:Mob_knight.png|70px|Knight]]
|align=center|[[File:Heavy_melee.png|Heavy Melee]]
|The duty of the heavy armored Knights is to protect their land and their allies.
|[[File:good_steel_small.png|Steel]] [[File:good_magic_dust_small.png|Magic Dust]] [[File:good_gems_small.png|Gems]]
|-
|[[File:Mob_stone.png|70px|Steinling]]
|align=center|[[File:Long_ranged.png|Heavy Ranged]]
|These blockheaded living stones are extremely resilient and hard to bring down. They love to crush heavy melee troops.
|[[File:good_marble_small.png|Marble]] [[File:good_elixir_small.png|Elixir]]
|-
|[[File:Mob_swamp.png|70px|Swamp Monster]]
|align=center|[[File:Heavy_melee.png|Heavy Melee]]
|Swamp Monsters are not the most intelligent life-forms, but they will protect allies and can deal heavy blows that will bring down many enemies.
|[[File:good_planks_small.png|Planks]]
|-
|[[File:Mob_necromancer.png|70px|Necromancer]]
|align=center|[[File:Mage.png|Mage]]
|The Necromancer is able to curse enemies that makes them extremely vulnerable.
| [[File:good_elixir_small.png|Elixir]] [[File:good_magic_dust_small.png|Magic Dust]]
|-
|[[File:Mob_mortar.png|70px|Mortar]]
|align=center|[[File:Long_ranged.png|Heavy Ranged]]
|A mortar can attack every square on the battlefield, but its hits are quite inaccurate.
|[[File:good_steel_small.png|Steel]] [[File:good_silk_small.png|Silk]]
|}

Versione attuale delle 21:50, 16 dic 2017